Small Arms and Medium Arms

Here's the small arms that are, as per the series, established within that world. The names may not be accurate but some of these come from the RPG Corebook. However, not all of them. If should be noted, however, that none of this page will be considered canon (NONE OF IT) until approved by staff. Heavy edits and deletions may take place so nobody should be staking hopes that anything on this page is going to be in the game.

Weapons List


  • Aquarian PM: This sidearm was used by the Aquarian military and police forces prior to the formation of the Colonial government. Since then, it has largely fallen out of use, and has become a collector’s piece. It is semi-automatic and uses 9mm ammunition in an eight-round magazine.
  • CAL Mark 23: The Caprica Arms Laboratory developed the Mark 23 for use by Colonial Marine Special Forces units. This semi-automatic uses .45ACP ammunition. It’s laser aiming module (LAM) projects a tell-tale red dot on a target when aiming. It is very accurate and the high tolerances allow for smooth operation in battlefield conditions.
  • CAL P9: The Caprica Arms Laboratory manufactured this handgun for a short time before the Cylon invasion. It is semi-automatic but has only a limited .44 Mag six-round magazine.
  • Dragon Mark XIX: This large-caliber, gas-operated semi-automatic pistol was developed by Jewel Research and manufactured by Scorpia Military Industries (SMI). It uses .357 ammunition and holds eleven rounds in a magazine. Only available to the military in this configuration, there is also an explosives launcher underneath the barrel. It was standard-issue to pilots for many years. Some still prefer to carry it over the Picon Five-seveN.
  • Picon Five-seveN: The Picon Five-seveN is the standard issue sidearm for the Colonial military, developed and manufactured by Picon Firearms. Not surprisingly, it uses 5.7 x 28mm ammunition. It is semi-automatic and uses magazines of 10, 20, or 30 rounds, which fit into the handle of the gun. The 30-round magazine extends almost 2 inches below the butt of the pistol. The Five-seveN has a second barrel mounted beneath the main barrel for firing explosive rounds. Each explosive round must be loaded individually.
  • Viktor CP1: Viktor, a small firearms manufacturer from Virgon, manufactured the CP1. The only gun Viktor ever produced came to be widely used throughout the Colonies. Designed to be a concealed-carry weapon, it is semi-automatic. A single magazine holds 12 rounds of 9mm ammunition.
  • VZ 52: This military and police issue pistol saw wide use on Virgon prior to the formation of the Colonial government. Two brothers designed the gun, and it was manufactured by the Virgon government. It is semi-automatic with an eight-round mag using 7.62 x 25mm ammunition.

Submachine Guns

  • VZ Sable: Produced on Virgon before the formation of the Colonial government. Not a horribly reliable weapon, but it works well as long as it is kept fairly clean and out of the mud. It has a 32-round magazine of 9mm rounds.
  • CAL USG: The CAL Universal Submachine Gun saw wide use in the Marine Corps before the relatively recent introduction of the P90. While not as common as it once was, the USG remains a favorite among older Marines due to its reliability. A single standard magazine holds 25 rounds; a Bull Mag, which is half an inch wider except for where the clip feeds into the gun, holds 30 rounds. The USG uses .45ACP ammunition.
  • SMI 1150: This handheld SMG was originally designed as a back-up weapon for SpecWar units during the first Cylon War. Its small, reliable, and inaccurate as hell due to its superlight weight. The magazine holds 35 rounds of 7.62x25. The wire frame is actually a folding stock that can be used to steady the weapon and improve accuracy. Somewhat.
  • Leo Raisen: Originally developed as a compact weapon for tank and aircrews, the Raisen was impressive. It boasted a built-in optics system, ergonomic design, and a floating bolt. It even fired full-size rifle rounds for penetrating battlefield and cylon armor. Sadly, it was never phased into production due to the high cost, losing out the big to CAL for their USG design. It was manufactured for some time and sold to private security firms so these SMG's can still be found. Each magazine holds 30 rounds of 8x22mm and can only be effectively operated under single shot or three-round burst.
  • Leo M12: The Leo Model 12 was the official weapon of the Leonis military prior to the formation of the Colonial government, and was still in wide use up to the Cylon invasion, though law enforcement agencies used it more than the military. Varying magazines of 20, 30, or 40 rounds used 9mm ammunition.
  • VMS-7: The Virgon Military Submachinegun has seen six prior incarnations that proved very reliable (but for one model) in almost any combat condition. It features a thirty round magazine and fires a .45ACP round. This is one of the few SMGs that the Colonial Marines use that reliably feeds Winger SXT Hollowpoints, thus SWAT teams on half the colonies use these extensively for high-risk situations. It features a collapsible buttstock and a floating laser targeting system in addition to iron sights.


  • Zeus Model 37: This pump-action shot gun was the oldest still produced in the colonies. Its spare, clean design and reliability won it common use among the military, law enforcement, and civilians alike. Its 12-gauge shells load and eject from the bottom; five shells are held in the magazine plus one in the chamber.

Rifles and Carbines

  • Zasta-74: Known colloquially as the ZA-74, its recognized throughout the colonies as the weapon of terrorists and insurgents everywhere. Originally designed on Tauron as a cheap sporter rifle that circumvented the firearms restrictions of the time, they come only in semi-automatic variants. It has a 30 round magazine, milled steel receiver, and very high tolerances to handle the hard-hitting 7.62x39mm round. It has seen widespread success in the civilian market and it often can be seen at shooting ranges with a variety of optics attached. Known as one of the most reliable weapons to have ever been designed, the handguards have been proven to melt and/or light on fire before the weapon becomes inoperable. There are also some widely available (and illegal) kits to make these weapons fully automatic.
  • Picon P90: This compact battle rifle developed by Picon Firearms is used by the Colonial Marine Corps as the primary weapon for urban and close-quarters fighting. The P90 has a short barrel and bullpup configuration. This places the 15-round, translucent magazine on the top of the gun parallel to the barrel. The gun has a low recoil, allowing for accurate rapid fire. The P90 uses same 5.7mm rounds that the Picon Five-seveN does.
  • GMAR: The Gemenon Military Assault Rifle is a recent product, an attempt by the Gemenon-based Tacatta Arms Factory to break into the colonies-wide arms industry. The Colonial Marine Corps purchased several thousand GMARs about a year before the Cylon invasion, so they are relatively common among the fleet. It uses a 7.62x39mm round in 20-round magazines.
  • Leo Storm Carbine: This carbine was the primary combat rifle of the Leonis military up to the formation of the Colonial government. Even afterward, it saw extensive use. Mag sizes vary, but most users opt for the 15- and 20-round varieties and generally is issued in .40cal configurations. The Storm is semi-automatic and usually comes equipped with a RedDot Aiming sight.
  • Milirem 700: The Milirem 700 is an extremely popular hunting rifle; the military version is the standard Colonial Marine Corps sniper rifle. Originally manufactured on Aerelon before the formation of the the Colonial government, the military version was produced primarily on Picon prior to the Cylon invasion. The 700 is a bolt-action rifle with a standard five-round magazine of 7.62x54Rmm ammunition. It comes equipped with a 10x telescopic sight with a Mil Dot reticle.
  • Milirem 4700: This is a popular civilian hunting rifle has never seen use by military or law enforcement personnel. The 4700 is a rotating bolt-action rifle that uses a four-round magazine of .30-06 ammunition, plus one in the tube. It has an 4x telescopic sight.
  • SMI 80: The Scorpia Military Industries 80 is one of the standard combat rifles used by the Colonial Fleet and Marine Corps. It has a bullpup design, with the pistol grip forward of the magazine and the firing mechanism in the buttstock. This allows for a long, accurate, free-floating barrel in a rifle of compact design. It fires a 7.92x33mm round from a magazine that can hold up to 30 rounds. Most SMI 80s are equipped with a 4x optical sight with a powered glowing pointer for limited night sight.

Heavy, Squad, and Light Machine Guns

  • CAPARMS M28 .50HMG: This design has been around for nearly a century but the CMC seems unwilling to remove these big belt-fed guns from their units. The Navy initially mounted these on their Viper Mark I's and first generation Raptors (as door guns, manned by a third crewmember) but was replaced by the 20mm cannons when advances were made in metallurgy and structural engineering. Today, the Colonial Marines still emplace these on their personnel carriers and light reconnaissance vehicles via pintle mounts. The old tripod designs for these can be found with some collectors but nobody uses those mounts anymore due to their weight and the availability of smaller, lighter machine guns. Rates of fire average around 1000rpm, but the gun must be fired in bursts to prevent melting of the barrel.
  • FH M813 LMG: A new squad machine gun from Gemanon that has just started seeing deployment with MARDET units onboard the Battlestars and Frigates. So far its reliability in combat has not been tested but the CMC has high hopes for this weapon. The belt-fed gun is supplied by a 75-round box magazine on the side of the gun (or by hand with linked ammunition belts) with the capability of reaching up to 850rpm during sustained fire, but the gun must be fired in bursts to preserve the barrel - which is chrome-moly lined and production issues have prevented large numbers from entering service in a replacement capacity.
  • Zasta M80 SMG: From the same manufacturer that produced the ZA-74 came a startlingly devastating squad machine gun. It feeds the same 7.92x57 round from a 100 round box, however the boxes are usually discarded and the guns crew-served by an assistant gunner who links the belts together and keeps the gun fed. A bipod on the front is accompanied by a foregrip but this is only to facilitate transport - the M80 was designed to be shot from the prone position only. Producing huge volumes of fire and an intense muzzle blast, the sound of the weapon under sustained bursts can produce the same volume and racket as a squad of Marines with standard rifles. However, the rate of fire produces a glaring flaw: The barrels are extremely prone to overheating. Luckily the distribution of spares is widespread. Changing them, however, requires complete disassembly.

"Anti-Tank" Rifles

  • Picon S-18: This rifle is a single-shot weapon that was produced by PiconArms for twenty years - during and after the first Cylon war. It was originally designed to fire into large concentrations of cylons and take out as many as five at a time. The Colonial Record is held by a Marine Team from Aerelon who were able to score six kills with a single shot. It fires a 25mm depleted uranium disarding-sabot (APDS) round. Reload times by experienced crews can be as short as ten seconds. Possession of this gun by anyone outside of the military is a violation of Colonial Law and punishable by several years in jail.
  • Cavalera M120C: Known as the "Grizzly" in most military circles, this rifle was originally designed to take down low-altitude air and spacecraft (during take-off or landing) or kill soft "armor" targets on the ground. The concept was billed as a man-portable anti-aircraft gun. Meant to be a shoulder-fired weapon, the scope atop the rifle has a built-in laser rangefinder. Just forward of the shoulder-pad is the detachable 5-round magazine, allowing the gun to be fired semi-automatically - though attempts are usually met by displacement on the part of the crewmen. It fires an 18mm high-explosive, anti-tank (HEAT) round. Possession of this gun by anyone outside of the military is a violation of Colonial Law and punishable by several years in jail. Due to the intended use of this gun, even possession of the 18mm ammunition is illegal.

Rocket/Missile Launchers

  • RPE-7G: The design has been around for ages and constantly improved since it first saw deployment around a century ago. This shoulder-fired Rocket Propelled Explosive has a stated range out to 1300m but the widely-known effective range is much shorter - about 800m. Unguided, it was designed to take out light tanks and vehicles when it was originally designed but improvements in tank design since then make them effective only against civilian or lightly armored "soft" targets due to its simplistic warhead.
  • Karlstov G48: A more recent design in the world of anti-armor. The Karlstov came from Tauron less than two decades ago and the CMC rapidly picked these up. They were proven to be effective against almost any vehicles up to Main Battle Tanks. A variety of warheads are available for these unguided "guns" and their rockets, including APDS, HEAT, and a particularly nasty anti-personnel round known as Flechette.
  • Trident FGM-681: This is the current top-of-the-line Marine Corps anti-tank weapons system. The Trident has a range approaching three miles and can kill any known tank or vehicle in production. It has two attack modes: Direct Fire (DF) and Top-Down (TD). Under the DF mode, the guided missile can be used as a side-attack weapon when top-down is impractical or if the user wants to put the missile through the window or doorway of a building. Barometric sensors in the missile, in this style of attack, will detonate the missile in the center of a room and blowing the structure apart from internal overpressure. The TD mode is used almost exclusively for tanks. Here, the missile will arc high into the sky before guidance systems will turn the missile into its terminal dive and attack a tank's weak top armor using a HEAT warhead.


  • Carver-96: These small landmines are another old design that have still found extensive deployment to warzones. They were produced in for an anti-personnel but their area lethality is limited due to its implementation - which directs the blast upward. Unless people are in close proximity when they are detonated, likely it will only seriously injure the person or animal stepping on it. They were found to be ineffective against the cylons, though, so their use has waned in the last thirty years.
  • SpiderMine: Somewhat large for a mine, these are still difficult to find due to their make-up - which is mostly polymers. Its a newer design that the CMC has used sparingly but nonetheless deployed. The CMC is hesitant to field these because of their extreme area lethality. The mines, when activated by pressure, will count-down until the weight has moved past and a charge propels them into the air, spinning. They detonate at three feet from the ground, sending out a devastating amount of damage via small plastic, shaped shards in a 360 degree field. Lethal effective ranges, without body armor, are between ten and twelve meters.
  • EML: Why use destructive power to destroy your enemies when an electromagnetic pules will render them just as dead? These magnetic mines were quickly designed and produced in staggering numbers through the first cylon war. When activated by magnetic fields, these mines will produce a huge EM charge that will render any and all unshielded electronics completely dead within a range of 50m from the mine. They were very popular due to the fact that these are essentially harmless to humans.

Other Goodies

  • Flamethrowers: They've been around as long as bored engineers have known fire. Most utilize a mixture of a petroleum distillate and a gas to dissipate the liquid. At the end of the nozzle is a constantly burning flame or something to cause the mixture to fireball. Ranges on these weapons are very short but their psychological and physical effects on targets are devastating. Keep clear of friendlies while employing these because when the fuel tanks get hit by bullets it tends to make the user very unpopular. These are effectively useless against Centurians.

For a complete listing of all firearms seen in the series and their real-world
identifications, please see the Internet Movie Firearms Database at the link below.
Guns of Battlestar

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