This page contains the master list of news files related to Battlestar Cerberus' policies and skill system.
Policies and Staff
Guides and FAQs
|Frequently Asked Questions||Your first stop for any MUSH-related inquiries, IC or OOC. If you'd like a question to be included, please +mail us in game!|
|Character Generation FAQ||A detailed step-by-step guide to character creation.|
|A Guide to Events||A quick and dirty guide to participating in our MUSH's events. Covers RSVPing, etiquette, and +combat code.|
|Visual Aids||Ever wondered what a Raptor or Viper looks like from the inside? How cramped are military berths? Look no further than this handy gallery!|
|Military Jargon||"Fun meter pegged, Bob?" "Yeah. Some FNG didn't hear the RTB order. SAR was a complete Charlie Foxtrot." "Just go easy on him. He's the CAG's darling." "Frakking nuggets." — Need a translation? This page is for you.|
|BSG Lingo||A fairly comprehensive list of terms in the BSG universe, compiled by the folks at Battlestar Wiki.|
|Air Wing FAQ||A list of guides for Viper jocks and Raptor folk.|
|Colonial Marine Corps FAQ||A guide for those who speak softly but carry big guns.|
|Deck Crew FAQ||A list of guides for the knuckledraggers in the orange uniforms.|
The FS3 System
Our MUSH implements the FS3 system of skills and combat developed by Linda Naughton (a.k.a. Faraday).