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Hello out there!

I don't know how many people still read this, but February 2015 is the 5-Year Anniversary of the start of Battlestar Cerberus, which opened for RP in February 2010. I'm posting this on Warday itself, February 26th.

In honor of the MUSH's birthday, gone but not forgotten though it is, Polaris, Tucana, Volans and I reunited for a bit of a retrospective.

This is a blatantly self-indulgent bit of nostalgia, a celebration of some of our better moments, a few our of regrets, and something of a look at what our plotting and storytelling process was like. Mostly, though, we got together to talk because we loved this game, and everyone who played it and was part of it. Wander, my friends, wander with me.

We hope it's an interesting read. We enjoyed doing it, though not nearly as much as we enjoyed playing with you all, in this wonderful little place.

So Say We All

- Hydra

So Say We All by CidwardCidward, 27 Feb 2015 03:23

As Volans stated, the new game is not affiliated with Cerberus. Wiki pages were taken and lifted from here the same way that they were taken from Kharon/Hestia and from Genesis and from Pacifica. Its become something of a tradition at this point. I've even got a copy of the Pax wiki and its fun to look at and see how these pages have evolved over time.

Been getting a lot of good feedback from Cerberus staff about lessons learned and what was effective. At the very least there has been a lot of good dialogue about the games during alpha testing. While Cerberus staff is not involved with the actual production or running of Orion, they have been a large help and I'd be remiss if I didn't give them that credit.

It is worth noting that this is not going to be a traditional BSG game. We are standing the theme on its head in several respects. It will be the traditional BSG theme we have been playing out over the last several years but not what most people are used to. This will agree with some, it will disagree with others. We've also changed up some of the departmental organization, added positions, a new flyable aircraft called 'Predator', and given the Raptors more teeth.

We will not be fleeing this time.

Re: New Haunts by vandenbergvandenberg, 14 Nov 2012 20:36

Vandenberg, Ciro, and Circe are developing a new BSG game.

(emphasis added)

We just want to be very clear that while they are lifting portions of the wiki direct from Cerberus (and we probably don't care since I'm told bits of ours were lifted from Genesis originally or whatever anyway) this new game is not affiliated with Cerb, or a sequel to Cerb, or a continuation or anything like that. Totally new game, run by totally new people, with no input from any of us Cerb staff (beyond 'just fyi, maybe don't cap your stats at 7, we did and it was dumb'), and no bearing on whether Pol and Tuc and Hydra and I still end up finishing Cerb at some point in the future or not. Just so you all know. (But H and I, at least, will definitely be playing there. We have Ideas.)

Re: New Haunts by volansvolans, 11 Oct 2012 16:50
Re: New Haunts
(account deleted) 11 Oct 2012 08:27
in discussion OOC Discussion / General Discussion » New Haunts

I approve. And the good thing? I already have some char concepts for development. SUCCESS.

Re: New Haunts by (account deleted), 11 Oct 2012 08:27

If this happens…amazing.

Re: New Haunts by heartspringsheartsprings, 10 Oct 2012 19:45

Word on WORA is that Vandenberg, Ciro, and Circe are developing a new BSG game. A wiki is up, mostly full of general setting files lifted from Cerberus (Air Wing FAQ, military protocol, all the kickass stuff Evandreus' player wrote about religion, et cetera). They're calling it Battlestar Orion, but it appears that a large part of it will take place at some secret, unfinished military/research base that survived Warday 'cos the project was kept off the books, thus unknown to the Cylons. Here's the wiki link.

Re: New Haunts by Tosche StationTosche Station, 10 Oct 2012 08:12

I still haven't found a game with the blend of setting and players as this one, and I've been looking a while now. Sad part is, I introduced a few folks to the series, and without even playing here, they still see the awesomesauce.

Re: New Haunts by heartspringsheartsprings, 10 Oct 2012 02:48

"Are you alive? The simple answer might be, you are alive because you can ask that question…"

Re: Holla! by heartspringsheartsprings, 10 Oct 2012 02:46
Re: Holla!
(account deleted) 08 Sep 2012 19:14
in discussion OOC Discussion / General Discussion » Holla!

*peers*

Re: Holla! by (account deleted), 08 Sep 2012 19:14

I haven't MUSHed since August of last year. For what it's worth, there is a Dune game that's currently in development. No idea when it might actually open, though.

Re: New Haunts by Tosche StationTosche Station, 27 Jul 2012 08:19
Re: New Haunts
(account deleted) 26 Jul 2012 12:33
in discussion OOC Discussion / General Discussion » New Haunts

I am kinda haunting Steel & Stone, not really 'playing' tho. Other than that…nothing.

Re: New Haunts by (account deleted), 26 Jul 2012 12:33

Heyo folks!

Where's everyone calling home these days? Have you all found any interesting games based on a TV show, book series, or otherwise? Found yourself getting along with a new group of players?

New Haunts by heartspringsheartsprings, 24 Jul 2012 02:30

The original write-up of the Quorum of Twelve can be interpreted in several ways, leading to many interesting possibilities, such as there potentially being more than 12 members at any one time. In the end, the Quorum in the tv series was quite different and a bit too catch-all for my taste.

In the summer of 2010, a book call Beyond Caprica: A Visitor's Pocket Guide to the Twelve Colonies was published and considered semi-canon 'cos writers for the tv show Caprica were using it as a baseline. I've found snippets from it posted in various places, and I must say that I rather like what I read about Aquaria and Vigron. (I still maintain the whole Ha'la'tha — and it more or less running Tauron — is one of the stupidest ideas ever.)

The book's only US $12.99 (not including shipping & tax). It'd probably be interesting to have as a reference book to tap for ideas. I'd certainly be inclined to use a fair amount (but by no means all) of the cultural and geographical stuff that I've thus far come across. If any of you have read it, I'm interested in hearing your opinions.

Re: Holla! by Tosche StationTosche Station, 17 Jun 2012 21:36
Re: Holla!
(account deleted) 17 Jun 2012 17:20
in discussion OOC Discussion / General Discussion » Holla!

Awesome find, really enjoyable read! And now, I miss Cerberus even more! :P

Re: Holla! by (account deleted), 17 Jun 2012 17:20

Tangentally Cerberus related, but I came across a copy of Ron D. Moore's Battlestar Galactica Series Bible. Quite a bit of the stuff here was eventually modified, but it's still an interesting read.

For example, this paragraph about the Quorum of Twelve:

There is a formal body of priests and clerics known as the Quorum of Twelve that now operates in a quasi-civil role within the Colonial government that can be likened to the British House of Lords. As the name implies, the Quorum is made up of representatives from each of the Colonies. The Quorum of Twelve advises the government on policy matters from a religious perspective, but its actual power is relatively narrow.

The blurb about technology really puts a different spin on things because it goes from "Galactica was an outdated heap o' junk" to a lot of stuff that was generally assumed as being available in civilian life actually does not exist in the BSGverse.

Following the Cylon uprising and eventual war, the Colonials had to forcibly remove any and all technologies that could be potentially subverted by the Cylons and used against the Colonials. In practical terms, this meant the elimination of networking, defined here as the ability of computers to share data and talk to each other. By eliminating data-sharing, the Cylons could not, for instance, introduce computer viruses to disrupt information systems or assert control over those systems.

The result WAS that many modern day conveniences we take for granted granted have been removed from Colonial society: the internet, wireless communications, satellite imagery, etc. As the Cylons grew more and more advanced, their mastery of technology grew as well, and the Colonials were forced again and again to radically limit the scale of high technology in their own society. Microprocessors themselves become vulnerable to Cylon interference at some point so microwave ovens, cell phones, game boys, etc., all began to be pulled from day to day life.

In writing for the series, we should think of the Colonials as using a blend of Apple II, current NASA/space shuttle, and futuristic technologies. For example, Galactica clearly has flatscreen plasma TV monitors strewn throughout CIC, but still relies on paper printouts that appear to be created by a dot-matrix printer on a continuous ream of paper. While the ship can travel faster than the speed of light, officers have to verbally go through long checklists while cadres of enlisted personnel flip switches and press buttons in order to make it possible.

A useful way to think about this is to take any piece of equipment and strip out its ability to talk to another piece of equipment. If your cell phone did not have access to a computer network, how efficiently could it operate? Could it operate at all? How do you design a navigational system for a spacecraft if the various components cannot be networked together? How do you design a fighter that relies more on human brainpower to identify threats and make decisions than anything built into the cockpit?

One of the most important concepts is that there is no "master computer" aboard// Galactica or any other Colonial ship. In fact, our computers are very dumb in comparison to even the PC sitting on the average writer's desk. We should always endeavor to find ways of forcing human beings to do the hard work involved with operating and maintaining a spacecraft.

Human brains need to crunch numbers, organize data, and come up with solutions to complex problems.

Also, the story structure section starting on page 30 is frakkin' awesome. Pages 40-49 deal with combat operations, flight operations, protocols, and so forth.

Re: Holla! by Tosche StationTosche Station, 07 Jun 2012 03:07
Re: Holla!
uruzuruz 02 Jun 2012 21:19
in discussion OOC Discussion / General Discussion » Holla!

Hello, all, Khloe/Rose reporting in. Feeling nostalgic.

Re: Holla! by uruzuruz, 02 Jun 2012 21:19
Re: Holla!
CapricaCaprica 25 May 2012 23:54
in discussion OOC Discussion / General Discussion » Holla!

I'd still like to do my Star Wars game. I still have ideas, but that's about it.

Re: Holla! by CapricaCaprica, 25 May 2012 23:54
Re: Holla!
(account deleted) 25 May 2012 18:32
in discussion OOC Discussion / General Discussion » Holla!

Ooooh, Areion!

Re: Holla! by (account deleted), 25 May 2012 18:32

Jeez, I think you guys are moving around more than I am.

Well, you know I'm always willing and ready to help out if anything needs to be done to bring back Cerberus. Until then, I'll be working on my derivative game, Battlestar Areion, soon to open on an internet near you. ;)

Re: Holla! by thirdprophetthirdprophet, 25 May 2012 18:21

Dang Vpants. How dare you show me this page. I miss Cerb so much! Good to see others do as well :D
I have to say that after a discussion with V-pants last night, I realized how much I miss hardcore sci fi.

Re: Holla! by DarkMeridianDarkMeridian, 25 May 2012 18:21
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