Here on Cerberus MUSH, every PC automatically receives a small amount of XP every week to reflect the time she devotes to performing her chosen occupation. While PCs' attributes are meant to remain static reflections of their inherent capabilities, PCs can spend XP to improve their skills.

XP Scale

Our XP scale is as follows:

1 XP/dot for every dot purchase up to six dots.
At seven dots and up (the Veteran levels), the costs are staggered:
6 to 7=10 XP
7 to 8=12 XP
8 to 9=14 XP

To break it down further, consider the following scenarios:

Raising a skill from 0 to 1 (rookie) costs 1 XP.
Raising a skill from 0 to 4 (proficient) costs 10 XP (1 + 2 + 3 + 4).
Raising a skill from 0 to 7 (veteran) costs 31 (1 + 2 + 3 + 4 + 5 + 6 + 10) XP.
Raising a skill from 4 to 5 costs 5 XP.

To use your XP, please send a +request to staff so we can edit your +sheet. Make sure to justify your XP spend in your +request: for instance, a Marine won't just pick up a dot of Vipers on a lark. Obviously, raising your primary skill or skills (Vipers/Gunnery for Viper pilots, Firearms for Marine Rifle, ECM for ECOs, &c.) requires no such justification.


If your PC has the Instruction skill, she can help her student lower the cost of an experience purchase he makes. This works by reducing the cost of a skill by 1 XP, up to a minimum of 1 (that is, buying the first dot still costs the student 1 XP). You can teach PCs if the following two conditions are met:

1) You possess the Instruction skill
2) You have four dots or higher in the skill you want to teach.

You can train a student up to a maximum level determined by your instruction skill or the skill in question, whichever is lower. Consider the following examples:

1) Cynthia has 4 Instruction and 5 Raptors. She can train somebody up to 4 in Raptors.
2) Dave has 4 Raptors and 5 Instruction. He can train somebody up to 4 in Raptors.
3) Abe has 2 Instruction and 4 Raptors. He can train somebody up to 2 in Raptors.
4) Belinda has 6 Instruction and 3 Raptors. She can't train anybody at all!

A teacher can have only as many students as dots in the Instruction skill. A teacher with 4 dots in Instruction can teach four students in Raptors, or three students in Raptors and one in Vipers, or two in ECM, one in Raptors, and one in Vipers. You get the picture.

A student may only have only one instructor at a time.

To take advantage of this opportunity, please have your teacher throw us a +request and we'll get things kicking!

Attn: Nuggets!

Nuggets — that is, flight cadets — may translate their existing Piloting skills into the corresponding Raptors/Vipers stat to represent the accumulated weight of knowledge they've gathered in a slightly different spaceframe. If you're a nugget learning to fly, you can spend one (1) point of XP to receive a percentage of your Piloting score in the corresponding military stat of your choice: Vipers for Viper pilots and Raptors for Raptor pilots. This one-time bonus will cap out at 3 dots and must be applied prior to purchasing any additional dots in the skill.

The scale is as follows:

Piloting 1-2: 1 dot in Vipers or Raptors
Piloting 3-5: 2 dots in Vipers or Raptors
Piloting 6+: 3 dots in Vipers or Raptors

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